Methodology: Our innovative pedagogy focuses on active learning, deep understanding, and creative idea generation to foster well-rounded learners.
Our Approach
Learning Methodology
Learning Methodology
- Our technology-supported pedagogy is innovative, and grounded in research, of how a learner best learns, interacts, and thinks of ideas. The focus is on learners creating something new from what has been actively learned. The best theories in what leads to deep learning and innovative thinking underpins our methodology.
- The learning framework also develops thinking habits and skills that excite learners to become everything they are capable of becoming.
- Our Readers are designed to create intrigue in the learner and make learning fun and interesting where each learner learns according to their individual interest, talent and skills.
- The learning outcomes are mapped to the age of a learner benchmarking Cambridge Assessment International Education.
Project-based learning
Project-based learning: Provide students with real-world problems to solve through research, design, and presentation of a solution.
Project-based learning
Project-based learning: Provide students with real-world problems to solve through research, design, and presentation of a solution.
a. Real-world problems to solve through research, design, and presentation of a solution.
b. Student-led research projects on a topic of their choice.
Challenge-based learning
Challenge-based learning: Set challenging goals for students and encourage them to work together to find solutions and achieve success.
Challenge-based learning
Challenge-based learning: Set challenging goals for students and encourage them to work together to find solutions and achieve success.
a. Setting challenging goals for students and encourage them to work together to find solutions and achieve success.
b. Problem-solving activities or competitions to encourage critical thinking and collaboration.
Play-based learning
Play-based learning: Incorporate play into the learning process by using games, puzzles, and other fun activities to teach skills and concepts.
Play-based learning
Play-based learning: Incorporate play into the learning process by using games, puzzles, and other fun activities to teach skills and concepts.
a. Incorporating games, puzzles, and other fun activities to teach skills and concepts.
b. Using play-based learning approaches such as sandbox or open-ended play to foster creativity and exploration.
Nature-based learning
Nature-based learning: Take advantage of the school’s outdoor environment and incorporate nature walks, gardening, and other activities into the curriculum.
Nature-based learning
Nature-based learning: Take advantage of the school’s outdoor environment and incorporate nature walks, gardening, and other activities into the curriculum.
a. Incorporating nature walks, gardening, or outdoor activities into the curriculum.
b. Outdoor survival skills training or nature-based adventures to encourage personal growth and teamwork.
Sustainability-based learning
Sustainability-based learning: Teach students about environmental sustainability and encourage them to take actions to reduce their impact on the environment.
Sustainability-based learning
Sustainability-based learning: Teach students about environmental sustainability and encourage them to take actions to reduce their impact on the environment.
a. Teach students about environmental sustainability and encourage them to take actions to reduce their impact on the environment.
b. Student-led sustainability projects, such as reducing waste or promoting conservation efforts.
Phenomenon-based learning
Phenomenon-based learning: Study real-world phenomena, such as weather patterns, to encourage critical thinking and problem-solving skills.
Phenomenon-based learning
Phenomenon-based learning: Study real-world phenomena, such as weather patterns, to encourage critical thinking and problem-solving skills.
a. Studying real-world phenomena, such as weather patterns, to encourage critical thinking and problem-solving skills.
b. Exploring scientific concepts through hands-on experiments or real-world observations.
Game-based learning
Game-based learning: Use digital or physical games to teach skills such as teamwork, problem-solving, and decision-making.
Game-based learning
Game-based learning: Use digital or physical games to teach skills such as teamwork, problem-solving, and decision-making.
a. Using digital or physical games to teach skills such as teamwork, problem-solving, and decision-making.
b. Incorporating gamification techniques, such as point systems or leaderboards, to motivate and engage students.
Service learning
Service learning: Provide opportunities for students to volunteer and give back to the community, such as through food drives or environmental cleanup projects.
Service learning
Service learning: Provide opportunities for students to volunteer and give back to the community, such as through food drives or environmental cleanup projects.
a. Providing opportunities for students to volunteer and give back to the community, such as through food drives or environmental cleanup projects.
b. Partnering with local organizations or businesses to offer students real-world learning experiences through internships or apprenticeships.
Social entrepreneurship learning
Social entrepreneurship learning: Teach students about social entrepreneurship and encourage them to come up with creative solutions to real-world problems.
Social entrepreneurship learning
Social entrepreneurship learning: Teach students about social entrepreneurship and encourage them to come up with creative solutions to real-world problems.
a. Teaching students about social entrepreneurship and encouraging them to come up with creative solutions to real-world problems.
b. Offering student-led entrepreneurship or innovation projects to encourage creativity and problem-solving.
Learning by tinkering or making
Learning by tinkering or making: Provide opportunities for students to build, create, and experiment with different materials to foster creativity and innovation.
Learning by tinkering or making
Learning by tinkering or making: Provide opportunities for students to build, create, and experiment with different materials to foster creativity and innovation.
a. Providing opportunities for students to build, create, and experiment with different materials to foster creativity and innovation.
b. Offering hands-on workshops or courses in areas such as robotics, electronics, or 3D printing.
Multilingualism, multilingual learning and culture tribes
Multilingualism, multilingual learning, and culture tribes: Encourage students to learn multiple languages and explore different cultures to foster cultural awareness and understanding.
Multilingualism, multilingual learning and culture tribes
Multilingualism, multilingual learning, and culture tribes: Encourage students to learn multiple languages and explore different cultures to foster cultural awareness and understanding.
a. Encouraging students to learn multiple languages and explore different cultures to foster cultural awareness and understanding.
b. Incorporating language and cultural studies into the curriculum.
Authentic learning
Authentic learning: Provide opportunities for students to work on real-world projects and challenge them to apply their learning to real-life situations.
Authentic learning
Authentic learning: Provide opportunities for students to work on real-world projects and challenge them to apply their learning to real-life situations.
a. Connecting curriculum to real-world issues, such as environmental sustainability or social justice.
b. Providing opportunities for students to engage in service learning or real-world projects to apply their knowledge in practical ways.
Passion-based learning
Passion-based learning: Encourage students to pursue their passions and provide opportunities for them to learn and grow in areas that interest them.
Passion-based learning
Passion-based learning: Encourage students to pursue their passions and provide opportunities for them to learn and grow in areas that interest them.
a. Encouraging students to explore their interests and passions through projects or independent study.
b. Providing opportunities for students to connect with experts or professionals in fields related to their passions.
Deep learning
Deep learning: Foster critical thinking and encourage students to delve deeply into a topic or subject to gain a deeper understanding.
Deep learning
Deep learning: Foster critical thinking and encourage students to delve deeply into a topic or subject to gain a deeper understanding.
a. Encouraging students to engage in critical thinking and problem-solving by applying their knowledge to real-world scenarios.
b. Offering opportunities for students to explore complex ideas and concepts in depth through discussions, research, and independent study.
Design thinking
Design thinking: Teach students the design thinking process and encourage them to use it to solve real-world problems.
Design thinking
Design thinking: Teach students the design thinking process and encourage them to use it to solve real-world problems.
a. Encouraging students to use design thinking approaches to solve real-world problems, such as creating prototypes or developing solutions for community challenges.
b. Offering design thinking workshops or courses to teach the process of design thinking and encourage creative problem-solving.
Mobile learning
Mobile learning: Incorporate mobile technology into the learning process, such as through the use of educational apps or online resources.
Mobile learning
Mobile learning: Incorporate mobile technology into the learning process, such as through the use of educational apps or online resources.
a. Utilizing mobile devices, such as smartphones or tablets, to access educational content and resources.
b. Incorporating augmented reality or virtual reality experiences to enhance learning and engagement.
Adventure-based learning
Adventure-based learning: Provide opportunities for students to participate in outdoor adventures, such as camping trips or rock climbing, to encourage teamwork and personal growth.
Adventure-based learning
Adventure-based learning: Provide opportunities for students to participate in outdoor adventures, such as camping trips or rock climbing, to encourage teamwork and personal growth.
a. Offering outdoor adventures, such as camping trips or wilderness expeditions, to encourage personal growth and teamwork.
b. Incorporating elements of adventure and challenge into the curriculum, such as obstacle courses or team-building activities.
Internship learning
Internship learning: Connect students with local businesses and organizations to provide real-world learning experiences.
Internship learning
Internship learning: Connect students with local businesses and organizations to provide real-world learning experiences.
a. Providing opportunities for students to gain real-world experience and skills through internships or apprenticeships with local businesses or organizations.
b. Offering opportunities for students to connect with professionals in fields related to their interests and explore potential careers.
Boot camp learning
Boot camp learning: Offer intensive, focused learning experiences to help students quickly acquire new skills or knowledge.
Boot camp learning
Boot camp learning: Offer intensive, focused learning experiences to help students quickly acquire new skills or knowledge.
a. Offering intensive, short-term training programs in areas such as coding, design, or entrepreneurship.
b. Incorporating boot camp-style learning into the curriculum, such as through hackathons or project-based challenges.
Agile learning
Agile-based learning: Agile-based learning is a flexible, adaptive approach to education that emphasizes iterative development, experimentation, and collaboration between teachers, students, and parents.
Agile learning
Agile-based learning: Agile-based learning is a flexible, adaptive approach to education that emphasizes iterative development, experimentation, and collaboration between teachers, students, and parents.
a. Project-based learning: Students work on long-term, self-directed projects that allow them to apply what they have learned to real-world problems. Teachers provide guidance and support as needed, but allow students to take the lead in the learning process.
b. Flexible scheduling: Rather than adhering to a traditional 9-3 schedule, micro schools might implement a more flexible schedule that allows students to work at their own pace, take breaks when needed, and attend to other responsibilities outside of school.
Research-based learning
Research-based learning: Research-based learning, on the other hand, emphasizes evidence-based practices and the use of research to inform teaching and learning.
Research-based learning
Research-based learning: Research-based learning, on the other hand, emphasizes evidence-based practices and the use of research to inform teaching and learning.
a. Evidence-based instruction: Teachers use evidence-based teaching methods, such as explicit instruction or formative assessment, that have been shown to be effective through scientific research.
b. Data-driven decision making: Microschools use data to track student progress and make informed decisions about teaching and learning. This might include tracking student attendance, assessments, and other metrics to monitor student progress and make adjustments to instruction as needed.
Open space technology learning
Open space technology learning: Open Space Technology (OST) is a facilitation method that can be used to foster creativity, collaboration, and learning in kids at a micro school.
Open space technology learning
Open space technology learning: Open Space Technology (OST) is a facilitation method that can be used to foster creativity, collaboration, and learning in kids at a micro school.
Encouraging students to design their own learning experiences: In OST, students are encouraged to take charge of their own learning and design sessions or discussions based on their interests and needs. This can be done by providing open space for students to gather, share ideas, and facilitate discussions.
b. Fostering collaboration and community-building: OST is designed to foster collaboration and community-building, and this can be done by encouraging students to work together on projects, host group discussions, and facilitate interactive activities. These activities can be designed to encourage teamwork and collaboration, and help build a sense of community within the micro school.